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And innovation is key if you want your business to progress.
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The production line speeds up as the deadline gets closer. Deadline - Test how productive you can be when under a tight timer (between one and three minutes).Training - Block Stacking 101 guides new employees through the basics of stacking and shipping.Orders vary in both the shapes you have to pack and the way you have to pack them: Progress through different block orders, upgrading your factory and hiring salespeople to get access to new customers.
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The supervisor is watching your every move, so losing a block will lead to a citation and your wages will be docked. Pack fast! These blocks contain volatile commodities and won’t last long outside of their containment fields. Designed for VR, you will enjoy physical satisfaction when grabbing blocks from the conveyor field, rotating them with you hands, then smashing them into their boxes. If you can leave a nice review I'd appreciate that too :-)”įast-paced block stacking VR fun! Fill a box with a variety of colorful shapes, then ship the box to earn your wage before the 'workday' is over. “You are part of the Ship It testing army and community feedback is vital to making this game better! Please send me your bug reports and feature requests at this easy form you can use to submit feedback! How are you planning on involving the Community in your development process? “Multiplayer pricing may be different, but plans aren't set yet.” Will the game be priced differently during and after Early Access? A basic implementation of 'Breaktime' is now out and Special Order mode will be released soon.” “The current build is single player only and has three fully working game modes, Training, Endurance and Deadline. What is the current state of the Early Access version? Coding to get these aspects 'just right' is likely to continue after the early access period.” The major feature additions in the future will be cooperative and competitive multiplayer. “The full version will be more balanced, less bugs, and feature complete. How is the full version planned to differ from the Early Access version? “We are targeting full launch in October 2017” We are planning to build multiplayer capabilities if people like the gameplay mechanics and there is community support.”Īpproximately how long will this game be in Early Access? “Ship It is an indie development effort and we need our friends in the community to help test and balance the game! Your feedback is invaluable to how development progresses.
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